įor the 1989 animated television series The Super Mario Bros. The song was also released on vinyl, called Mario No Daibouken. The song is interpreted by Princess Peach, voiced by Hiroko Taniyama. The recorded version of the song with lyrics was released in 1986 under the name "Go Go Mario!!". Japanese lyrics were originally submitted in 1985 by fans of the Japanese radio program Takao Komine All Night Nippon. The theme was reused in multiple other media, including the anime film Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen! and The Super Mario Bros. Kondo stated that he was not sure if he could make any future music of his "catchier" than it. He also added that the theme reflects the action-oriented gameplay of the series. He demonstrated this with a short clip of Super Mario Bros., showing the character's movements and players' button presses syncing with the beat of the music. At the Game Developers Conference in 2007, Kondo commented that the theme features rhythm, balance, and interactivity. When the player has less than 100 units of time left to complete the stage, the music's tempo accelerates. Miyamoto would share his records and music scores of the type of themes he liked with Kondo, but did not tell him exactly what he wanted. Kondo was given complete creative freedom over the soundtrack of Super Mario Bros., and would collaborate with Shigeru Miyamoto, the game's director, through their daily interactions. In an interview, Kondo explained that compositional ideas come to him during everyday activities. As the game underwent changes, he realized that his theme no longer fit, so he increased the pace and changed it around to fit better. Kondo described this early theme as a bit lazier, slower tempo, and more laid back. was based on an early prototype of the game, which simply showed Mario running around a big empty area. The rhythms in their music were easy for Japanese listeners to follow.» The first theme he made for Super Mario Bros. 3, Kondo affirms that «the overworld theme in Mario might show some influence from the Japanese fusion band T-Square, too. In addition to taking influence from the song "Sister Marian" (1984) by the Japanese band T-Square for the composition of the theme, he used only a small keyboard to compose the music. If it did not accentuate the action, did not time up with Mario running and jumping, or did not harmonize with the sound effects well enough, he would scrap it. He stated that he would write one piece, and the team would put it in the game.
soundtrack, this theme took the most time to develop, according to its composer Koji Kondo. Of the six tracks of the Super Mario Bros. It has been reused and remixed in other Nintendo-published games, including Tetris DS, Nintendogs: Chihuahua and Friends, WarioWare, Inc.: Mega Microgames!, and every entry in the Super Smash Bros. In later installments with more powerful sound hardware, it is often scored as a calypso song led by steel drums.Īfter Super Mario Bros., it went on to become the theme of the series, and has been a fixture in most of its titles. The theme is set in the key of C major and features a swung rhythm with prominent use of syncopation. It was one of six themes composed for the game by Nintendo sound designer Koji Kondo, who found it to be the most difficult track to compose for it. theme, officially known as the " Ground Theme" or " Overworld Theme", is a musical theme originally heard in the first stage of the 1985 Nintendo Entertainment System video game Super Mario Bros. Problems playing this file? See media help. The first three bars of the theme in its original appearance from Super Mario Bros.